Portfolio cover image by Galan Pang

Dream_Hack

A third person action platformer where the player assumes the role of Glitch, a hacker with the unique capability of entering someone’s subconscious through their Nexus Link. They must navigate their target’s subconscious, and return to their world in one piece before the dream collapses… or turns into a nightmare.

I based the combat off of a Rock Paper Scissors dynamic(like Pokemon) and implemented the designed mechanics in Unreal Engine’s Gameplay Ability System.

Time: 4 Months

Engine: UE4

Languages: C++/Blueprint

Team: 3 Members

Roles: Combat Programmer/Designer

Source Control: Perforce

Combat Flowchart

Rock Paper Scissors Design Doc

Early Design Doc for Rock Paper Scissors Combat

Melee Implementation

Early Implementation for Rock Paper Scissors Combat

Ranged Implementation

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