Portfolio cover image by Galan Pang
Dream_Hack
A third person action platformer where the player assumes the role of Glitch, a hacker with the unique capability of entering someone’s subconscious through their Nexus Link. They must navigate their target’s subconscious, and return to their world in one piece before the dream collapses… or turns into a nightmare.
I based the combat off of a Rock Paper Scissors dynamic(like Pokemon) and implemented the designed mechanics in Unreal Engine’s Gameplay Ability System.
Time: 4 Months
Engine: UE4
Languages: C++/Blueprint
Team: 3 Members
Roles: Combat Programmer/Designer
Source Control: Perforce
Combat Flowchart
Early Design Doc for Rock Paper Scissors Combat
Melee Implementation
Early Implementation for Rock Paper Scissors Combat
Ranged Implementation