Dark Nebula
A top-down bullet hell set in a maximum security prison that has been overthrown in a riot, now making security the ones imprisoned and forced to participate in the prisoners’ games. Fight your way through the arena for their enjoyment in hopes that there is a way out of this endless struggle.
I programmed three unique weapons and three enemies with unique AI behaviors using Unreal Engine’s Gameplay Ability System.
Time: 4 Months
Engine: UE5
Language: C++/Blueprint
Team: 2 Members
Role: Gameplay Programmer
Source Control: Perforce
Pistol
Three Weapons
Runt
Quick and deadly, especially in groups.
Rifle
Three Enemies
Potshot
Repositions if you get too close.
Shotgun
Bruiser
Slow, but devastating at close range