Dark Nebula

A top-down bullet hell set in a maximum security prison that has been overthrown in a riot, now making security the ones imprisoned and forced to participate in the prisoners’ games. Fight your way through the arena for their enjoyment in hopes that there is a way out of this endless struggle.

I programmed three unique weapons and three enemies with unique AI behaviors using Unreal Engine’s Gameplay Ability System.

Time: 4 Months

Engine: UE5

Language: C++/Blueprint

Team: 2 Members

Role: Gameplay Programmer

Source Control: Perforce

Pistol

Three Weapons


Runt

Quick and deadly, especially in groups.

Rifle

Three Enemies


Potshot

Repositions if you get too close.

Shotgun

Bruiser

Slow, but devastating at close range

Bring order to chaos, or be consumed by it.


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